The trapper, a beastly adventure

Customer AMB Think

Category Content creation

Year 2021

Intro

El atrapador is an online videogame for the Prado Museum. In this project the challenge was to create a narrative and a game logic on a pre-existing project that, precisely, was made under opposite premises: randomness and drift. The result had to be an online game for adults and children to play together.

Project

What has happened in the rooms of the Prado Museum? Everything is a mess. It seems that the creatures from the Garden of Earthly Delights have come out of the painting and are scattered all over the place.

From the illustrated plan by Teresa Bellón, we will immerse ourselves in an interactive adventure where, with the help of Goya's dog, Clara Peeters or Velázquez, we will have to solve a multitude of enigmas that will help us to return to their place the characters from the painting of El Bosco.

No items found.

Next project

This website uses third party cookies.
See terms
Accept